In the shattered ruins of Deshar, you'll eventually push through a doorway and end up staring at a tight little arena framed by old bones. It's a cool moment right up until The Watchful Twins wake up and you realise the space is the real enemy. If you're gearing up or tweaking flasks before you go in, it's worth thinking about basic comfort stuff like resists and even how you're managing PoE 2 Currency for quick upgrades, because this fight punishes "I'll fix it later" decisions fast.

What Makes Them Feel Unfair

Hunin, the Storm Caller, is the one that turns mistakes into deaths. He drops lightning pressure that keeps you moving, and if you stop to channel or cast too long, you'll feel it. Mugin, the Frost Bringer, is more subtle but just as nasty. Cold hits into chill, chill into slow, and slow into getting clipped by lightning you thought you could sidestep. The arena's small enough that your usual "kite in a big circle" habit doesn't really work. You're forced into tight turns and quick decisions, and that's where the duo shines.

The Slow Pull "One Twin" Trick

Here's the part a lot of players miss: you don't have to take them as a clean 2v1 brawl. When you step in, don't rush the middle. Walk forward like you're trying not to wake anyone up. Edge toward the back and watch for the first aggro snap. The instant only one twin commits, turn around and jog back toward the entrance. You're not being cowardly, you're making the room bigger by moving the fight to the doorway space. With just one boss active, you can actually read the tells, use your guard skill properly, and take a breath between volleys. Once the first twin drops, reset your head, re-enter, and trigger the second one on your terms.

Bad Modifiers Happen, So Reset Them

Sometimes you do everything right and it still feels awful. That's usually the random modifiers. You'll notice it when they're weirdly tanky, or when the damage spikes so hard you can't even test a dodge pattern. If it's one of those rolls, take the loss. Let them kill you, respawn, and come back in. It's a clean way to reroll the encounter's mood without wasting ten minutes trying to brute-force something that's stacked against you.

Resists, Movement, and the Reward

Before you go back in, treat Lightning Resistance like a priority, not a "nice to have." The chill is annoying, but Hunin's burst is what deletes people who otherwise feel fine in the zone. Keep moving in short steps, stutter your casts, and don't get greedy when you've got them low. After you win, the Djinn Barya is the real prize, since it opens the door to the Trial of the Sekhemas, and a few small upgrades—sometimes funded by poe2 cheap divine—can be the difference between barely scraping through and feeling in control for the next stretch of the campaign.